James Milillo.com Three Spell

A project history

From iCanRead to Three Spell

An app I first built in 2009, reimagined 17 years later.

2009 iCanReadiPhone 3 era · 3.5″ display
2026 Three SpelliPhone 17 · 6.9″ display
Welcome to iCanReadMain Menu
New Speller
Play NowPlay
My BankBank
My StoreStore
TutorialTutorial
CreditsCredits
Three SpellSame idea. Reimagined seventeen years later.
2009 iCanReadiPhone 3 era · 3.5″ display
2026 Three SpelliPhone 17 · 6.9″ display
iCanRead
New Speller

Built on the same idea.

Then and now

Same idea. A completely new implementation.

What stayed the same

Despite the new artwork, interaction design, and technology, the central idea remains: a playful learning experience built around the familiar refrigerator metaphor.

What changed

The modern version gives that idea a new visual language and a more tactile way to explore it. This is where the story of its current implementation, artwork, and interaction design can grow.

A different starting point

The audience changed, too.

In 2009, the assumption was that a parent would set up an app, hand over their phone, and buy a little quiet time.

Today, children encounter touchscreens almost from the beginning. Three Spell is designed for pre-readers to explore more independently: visual, physical, and understandable before they can read a menu.

The refrigerator metaphor stayed. The relationship between child and interface changed.